wolfhece.opengl.filled_polygon_shader2d
Shared-resource filled polygon shader for vector rendering.
Renders filled polygons from CPU-triangulated geometry (triangle list) with optional alpha animation. The shader program is compiled once and reused for all vectors.
Module Contents
- class wolfhece.opengl.filled_polygon_shader2d.FilledPolygonShader2D[source]
Shared shader pipeline for CPU-triangulated filled polygons.
- _instance: FilledPolygonShader2D | None = None[source]
- classmethod get_instance() FilledPolygonShader2D[source]
- _bind_material(material: wolfhece.pyvertexvectors.polygon_pbr_material.PolygonPBRMaterial | None)[source]
- draw_filled(vbo_data: numpy.ndarray, vertex_count: int, mvp: numpy.ndarray, viewport: tuple[int, int], color: tuple[float, float, float, float], material: wolfhece.pyvertexvectors.polygon_pbr_material.PolygonPBRMaterial | None = None, fill_anim_center: tuple[float, float] = (0.0, 0.0), fill_anim_radius: float = 1.0, fill_anim_start_angle: float = 90.0, anim_phase: float = 0.0, anim_mode: int = 0, cushion_strength: float = 0.0, boundary_pts: numpy.ndarray | None = None, cushion_max_dist: float = 1.0)[source]
Draw triangles for a filled polygon.