wolfhece.assets.pie.controller
Module Contents
- class wolfhece.assets.pie.controller.PieZonesController(values: Sequence[float], center: tuple[float, float], radius: float, *, id: str = 'pie_chart', labels: Sequence[str] | None = None, colors: Sequence[tuple[int, int, int] | tuple[int, int, int, int]] | None = None, start_angle_deg: float = 90.0, clockwise: bool = False, sectors_as_independent_zones: bool = False, legend_visible: bool = True, legend_show_percent: bool = True, legend_show_value: bool = False, legend_offset_factor: float = 0.65, legend_position_mode: str = 'auto', legend_positions: Sequence[tuple[float, float] | None] | None = None, legend_text_color: tuple[int, int, int] = (0, 0, 0), fill_clock_animation: bool = False, fill_anim_speed: float = 1.0, smoothing: bool = True, border_enabled: bool = True, border_width: float = 1.0, border_color: tuple[int, int, int] = (25, 25, 25), store_fraction_in_z: bool = True)[source]
Persistent controller for editable pie assets.
The controller stores editable parameters, keeps a pointer to the current Zones object in the mapviewer, and can rebuild geometry dynamically.
- editor: wolfhece.assets.pie.editor.PieZonesEditor | None = None[source]
- _normalize_legend_positions(positions: Sequence[tuple[float, float] | None] | None) list[tuple[float, float] | None][source]
- _get_mapviewer_objects() list[source]
Return all mapviewer objects, or an empty list if unavailable.
- _get_vector_by_id(obj_id: str)[source]
Return a vector object by id without scanning unrelated draw types.
- _find_bound_zones_in_mapviewer() wolfhece.PyVertexvectors.Zones | None[source]
Return the currently bound Zones object if it is still present in the viewer.
- _resolve_unique_id(preferred: str, exclude_obj=None) str[source]
Return an id not used by other objects in the viewer.
- _build_asset() wolfhece.assets.pie.zones_asset.PieZonesAsset[source]
- attach_to_mapviewer(mapviewer, id: str | None = None, ToCheck: bool = True) wolfhece.PyVertexvectors.Zones[source]
- _sync_effective_legend_positions() None[source]
Read back legend positions from the built Zones vectors.
In ‘auto’ mode the positions are computed inside
to_zones()but never stored in the controller. This helper copies them back so that the editor grid can display them.
- rebuild(ToCheck: bool = True) wolfhece.PyVertexvectors.Zones[source]
Rebuild geometry from current parameters and update mapviewer.
- update_data(values: Sequence[float] | None = None, labels: Sequence[str] | None = None, colors: Sequence[tuple[int, int, int] | tuple[int, int, int, int]] | None = None, rebuild: bool = True) None[source]
- update_legend_layout(*, position_mode: str | None = None, positions: Sequence[tuple[float, float] | None] | None = None, offset_factor: float | None = None, legend_text_color: tuple[int, int, int] | None = None, rebuild: bool = True) None[source]
- update_geometry(x: float | None = None, y: float | None = None, radius: float | None = None, start_angle_deg: float | None = None, clockwise: bool | None = None, rebuild: bool = True) None[source]
- get_transform_bounds() tuple[float, float, float, float][source]
Return editable asset bounds as
(xmin, ymin, xmax, ymax).
- apply_transform_bounds(bounds: tuple[float, float, float, float], *, rebuild: bool = True) None[source]
Apply rectangle bounds produced by map drag/resize handles.
Pie is circular: center follows bounds midpoint and radius is derived from the smallest side so the circle remains fully inside the box.
- classmethod from_dict(data: dict) PieZonesController[source]
- classmethod load_json(filepath: str | pathlib.Path) PieZonesController[source]
- wolfhece.assets.pie.controller.build_pie_controller(values: Sequence[float], center: tuple[float, float], radius: float, **kwargs) PieZonesController[source]
Convenience function returning a persistent pie controller.