wolfhece.assets.bar.controller

Persistent controller for editable bar chart assets.

The controller stores editable parameters, keeps a pointer to the current Zones object in the mapviewer, and can rebuild geometry dynamically.

Module Contents

class wolfhece.assets.bar.controller.BarZonesController(values: Sequence[float], position: tuple[float, float] = (0.0, 0.0), width: float = 10.0, height: float = 2.0, *, id: str = 'bar_chart', orientation: str = 'horizontal', labels: Sequence[str] | None = None, colors: Sequence[tuple[int, int, int] | tuple[int, int, int, int]] | None = None, legend_visible: bool = True, legend_show_percent: bool = True, legend_show_value: bool = False, legend_offset_factor: float = 0.3, legend_position_mode: str = 'auto', legend_positions: Sequence[tuple[float, float] | None] | None = None, legend_text_color: tuple[int, int, int] = (0, 0, 0), border_enabled: bool = True, border_width: float = 1.0, border_color: tuple[int, int, int] = (25, 25, 25), mapviewer=None, editor: wolfhece.assets.bar.editor.BarZonesEditor | None = None)[source]

Persistent controller for editable bar assets.

values[source]
position_x[source]
position_y[source]
width[source]
height[source]
orientation = ''[source]
id = ''[source]
labels[source]
colors[source]
legend_visible = True[source]
legend_show_percent = True[source]
legend_show_value = False[source]
legend_offset_factor[source]
legend_position_mode = 'auto'[source]
legend_positions[source]
legend_text_color[source]
border_enabled = True[source]
border_width[source]
border_color = (25, 25, 25)[source]
mapviewer = None[source]
editor = None[source]
zones: wolfhece.PyVertexvectors.Zones | None = None[source]
_normalize_legend_positions(positions: Sequence[tuple[float, float] | None] | None) list[tuple[float, float] | None][source]
_ensure_legend_positions_length() None[source]
_build_asset() wolfhece.assets.bar.zones_asset.BarZonesAsset[source]

Build BarZonesAsset from current controller state.

update_data(values: Sequence[float] | None = None, labels: Sequence[str] | None = None, colors: Sequence[tuple[int, int, int] | tuple[int, int, int, int]] | None = None, rebuild: bool = True) None[source]

Update segment data.

update_geometry(x: float | None = None, y: float | None = None, width: float | None = None, height: float | None = None, orientation: str | None = None, rebuild: bool = True) None[source]

Update bar geometry.

get_transform_bounds() tuple[float, float, float, float][source]

Return editable asset bounds as (xmin, ymin, xmax, ymax).

apply_transform_bounds(bounds: tuple[float, float, float, float], *, rebuild: bool = True) None[source]

Apply rectangle bounds produced by map drag/resize handles.

update_legend_layout(*, position_mode: str | None = None, positions: Sequence[tuple[float, float] | None] | None = None, offset_factor: float | None = None, legend_text_color: tuple[int, int, int] | None = None, rebuild: bool = True) None[source]

Update legend layout.

_sync_effective_legend_positions() None[source]

Read back legend positions from the built Zones vectors.

In ‘auto’ mode the positions are computed inside to_zones() but never stored in the controller. This helper copies them back so that the editor grid can display them.

rebuild(ToCheck: bool = True) wolfhece.PyVertexvectors.Zones[source]

Rebuild geometry from current parameters and update mapviewer.

_get_mapviewer_objects() list[source]

Return all mapviewer objects, or an empty list if unavailable.

_get_vector_draw_type()[source]

Resolve the viewer enum value for vector objects lazily.

_get_vector_by_id(obj_id: str)[source]

Return a vector object by id without scanning unrelated draw types.

_find_bound_zones_in_mapviewer() wolfhece.PyVertexvectors.Zones | None[source]

Return the currently bound Zones object if it is still present in the viewer.

_resolve_unique_id(preferred: str, exclude_obj=None) str[source]

Return an id not used by other objects in the viewer.

attach_to_mapviewer(mapviewer, id: str | None = None, ToCheck: bool = True) wolfhece.PyVertexvectors.Zones[source]

Attach the controller to a mapviewer and rebuild geometry.

show_editor(parent=None)[source]

Open the editor UI window for this controller.

to_dict() dict[source]

Serialize controller state to dictionary.

static from_dict(data: dict) BarZonesController[source]

Deserialize controller state from dictionary.

save_json(path: str | pathlib.Path) None[source]

Save controller state to JSON file.

static load_json(path: str | pathlib.Path) BarZonesController[source]

Load controller state from JSON file.