Object interactions
These tutorials describe interactions between main objects of the library.
- Create an array with a hole at the center
- Interaction WolfArray/vectors - Transfer Z data
- Interaction WolfArray/vectors - Rasterizing/Fill in
- Importing necessary libraries
- Creation of an array
- Creation of a vector
- Rasterizing using the attribute value
- Creation of a zone
- Filling a vector with a scalar value passed by parameter
- Interpolation “z” values
- Advanced options
- Strictly inside polygon
- Including boundary points
- Prioritizing vector
- Important routines
- Do not confuse
- Convolution